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Amiga Collections: The Best of Public Domain
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Best of Public Domain, The Nr.41 (19xx)(Garfield, Andi)(DE).zip
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1989-11-20
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6KB
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115 lines
STRIP POKER DATA DISK
IMPORTANT INSTRUCTIONS!
The enclosed DATA DISK contains an install patch for release 2 of the
STRIP POKER master program. All DATA DISKs for the Amiga require release 2 to
operate properly. If you do not have release 2 (the release number is displayed
on the screen while the master program is loading), then BOOT the DATA DISK and
FOLLOW THE PROMPTS. You will only have to do this once. After release 2 is
installed on your master disk, follow the normal loading instructions for using
the DATA DISK.
Run STRIP POKER from the program disk
Select DATA DISK as your opponent
Insert DATA DISK at prompt
Select opponent from DATA DISK
******************************************************************************
STRIP POKER
LOADING: Insert the STRIP POKER disk and select the STIP icon.
GETTING STARTED: Select your opponent by using the joystick or mouse. Each
opponent employs a particular playing strategy; you will get to learn each
player's "personality" the more you play. You are given two opponents on the
master disk: Melissa, a highly skilled player, and Suzi, who is rumored to lose
a little more often. In addition, DATA DISKs are also available for most
versions of STRIP POKER. These disks provide you with additional female and
male opponents to play against. Be sure to leave the disk in the drive at all
times.
You and your opponent will be playing draw poker. There are no jokers
or wild cards. You can open the betting with any kind of hand. The value of the
hands (in order) are as follows:
royal flush, straight flush, 4 of a kind, full house
flush, straight, 3 of a kind, 2 pair, 1 pair, high card.
Note that an ace can only be used as the high card in filling a straight. If
both players have similar hands then the highest numerical value wins.
MODESTY SWITCH: With the exception of the IBM, all versions of STRIP POKER
employs a "modesty switch" for those times when you feel it is necessary to
temporarily extinguish the screen display:
Macintosh - select Graphics menu
Atari-ST - press the help key
Amiga - press the space bar
Commodore - press the F1 key
Apple - press Control key to remove, Escape key to return
Atari - press the Start key to remove, Select key to return
GAME PLAY: Both you and your opponent start the game with $100. Your opponent's
current holdings are displayed to the right of the screen. During play you will
be selecting betting choices (Stay, Bet, Raise or Drop), the amount of a bet
($5 - $25) and which cards to discard. Use the joystick or mouse to move to a
selection and press the button to register that selection. The Apple and IBM
versions use the cursor keys for selection and the spacebar (or Return/Enter
key) to register that selection.
ANTE: At the beginning of each hand, both players must ante $5. This is done
for you automatically.
BETTING (first round): Whenever "WAGER" shows, it is your turn to bet. Select
from the following options:
STAY: If you stay, it means that you are electing to do nothing for now
and are waiting to see what your opponent does. If your opponent also
stays during the first round, then the hand is redealt and another $5
is added to the pot. You cannot stay if your opponent has bet or
raised.
DROP: This means that you concede the hand and the money in the pot to
your opponent. You can drop at any time it is your turn.
BET: This means that you want to put some money into the pot in the
hopes that your opponent will do the same so that you can win it all.
RAISE: If you or your opponent has bet and you believe that you have
the better hand (or you wish to scare your opponent into dropping), you
can raise the amount of money in the pot. Point and click the mouse on
the amount to bet, or use the joystick or arrow keys to cycle through
your choices. Bets and raises have a minimum of $5 and a maximum of
$25. They are made in increments of $5 and there is a maximum of two
bets or raises per player per round of betting.
CALL: You can only call if your opponent has bet or raised. Call means
that you are willing to equal the amount that your opponent has put
into the pot, but you do not want to raise any higher for now.
DRAWING CARDS: If either player completes the betting by calling, you may then
draw new cards. You always draw first and you can draw up to 5 cards. Use the
mouse to point to a card to discard; click the button to register your
selection (click STRIP POKER, you will see a pointer over your first card; move
the pointer by using the joystick or arrow keys. Enter your selection by
pressing the spacebar or joystick button. When done, move the pointer off the
screen. The word "Finished" or "Done" will appear on the screen. Press the
spacebar or joystick button and you will see your new cards and then be
informed as to how many cards your opponent drew.
BETTING (second round): A new round of betting occurs after the draw. If either
player calls or both players stay on the second round of betting, you are shown
your opponent's hand, and are informed as to who won the hand and how much the
winnings were.
WINNING THE GAME: Any time that either you or your opponent use up all of your
money, $100 must be borrowed against an article of clothing. This will be noted
by the computer. If you win, you do not have to give up your cloting and your
debt is cancelled. But if you or your opponent lose, the article of clothing
which was borrowed must be given up! Clothing is won back any time that
winnings go over $100. When this happens, the clothing is returned and $100 is
subtracted from the winnings. Any time that you or your opponent lose all of
your clothes, the game is over! You can end the game early by pressing the
right mouse button on the Atari-ST or selecting the Poker menu with the
Macintosh, or the Escape key with the IBM.
******************************************************************************